You’re awarded points not just based on how well you do, but how well your team does. ![]() The meat of this game, the story mode (which is still mainly just a bunch of races strung together - there are still traditional Cups to be won, if that’s more your thing), forces you to race in, as the title implies, teams of three. The first is right in the name: Team Sonic Racing. However, there are two problems with this game that help it make that jump. If those were the game’s only sins, then Team Sonic Racing would merely be bland and forgettable. The tracks all feel generic, and the characters have little personality beyond the occasional catchphrase. ![]() Rather than drawing from SEGA’s rich history, Team Sonic Racing is built solely around Sonic and the various characters who make up his bloated universe. Where the last game (not to mention its predecessor) felt like SEGA were imagining the Mario Kart formula through their own lens, Team Sonic Racing feels like a perfunctory, paint-by-numbers affair. Team Sonic Racing, by contrast, is just kind of there. It drew from from SEGA’s long and occasionally storied history, threw in a bunch of distinctive vehicles, and generally made for a pretty fun experience. After all, while that game also wasn’t quite on par with Mario Kart, it was still a pretty strong racer in its own right. No, what makes Team Sonic Racing disappointing is that it’s not as good as Sonic and All-Stars Racing Transformed, Sonic’s previous kart racer outing. ![]() After all, Mario Kart has been the standard against which all other kart racers are judged for a couple of decades now, so failing to meet (let alone surpass) that franchise is no failing on the part of any game– not even one with as stored a rivalry with Mario and co. What’s disappointing about Team Sonic Racing isn’t just that it’s not Mario Kart.
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